From what I can see in the above, its going to cost around 18 cents a gigabyte. 1 hour of game play is going to be around 25,200 megabytes or around 25 gigabytes. Lets say you require 7megabytes per second. Going by this page (seeing as how there is no "pricing" link on the page, it seems that they are going to be VERY expensive. Now this doesn't even include if you are doing anything else on the system that requires bandwidth. You need a big pipe to get a good decent image Now I know its done with video codecs but I've done some video streaming over the years and there is reason I avoid it as much as I can, I want my video to fully load before I start playing it. And thats if you can squeeze the quality down enough so that it still looks good,īut you're gonna need a little more than that because you're also going to want to do other things like get sound, chat and use voice, which all takes up bandwidth. Thats how fast you are going to have to be able to download and its going to have to be steady without any slowdowns at all or else you're gonna have issues. But lets just say I can get it down to an even 100kilobytes each and it still looks good.Īt 60fps (which is what they say they can run it at), thats going to require 60 100kilobyte screenshots or around 6000 kilobytes per second, aka 6 megabytes per second. The screenshots I take with fraps are around 250 to 330 kilobytes on average each. There is a reason Onlive is no longer around. All the ones that I know of ran at 720p at most and at 30fps. I don't have to, to know its crap like all other game streaming so far. It woudl only be used to say "click this play a demo" click 1 second later play demo "did you like demo buy game" They would never stream the game to you long term. But Gaikai which catered to developers/platoform holders was purchased by sony. Its teh same reason OnLive, which catered to customers died a horrible death. Services like that work in very limited situations for limited games. Note that steam link kinda works and that is over a local wifi which is the literal best case scenario for latency. Have you ever tried it in a hotel? Its terrible. Game streaming has been tried in the past and it failed because it was very expensive (something like 20 dollars for 20 hours of game play) and very laggy.ĭo you know how much bandwidth it takes to stream a game?ĭo you know that most peole have bandidth caps that would essentially kill your cap after like 24 hours of gamingĭo you know that most people have to PAY for bandwidth oafter a certain point? Цитата допису Gwarsbane:Please no, game streaming sucks and will always suck till everyone has fiberoptic cables directly into their homes with servers close by.
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