(F’rex, casting disintegrate doesn’t disintegrate a big cube of water next to the caster’s hand, any more than it disintegrates the air next to an above-water caster’s hand.) ![]() Unless a spell specifically talks about interacting with water, I’m assuming that water is not an object that causes collision, because if it were, the Player’s Handbook would have mentioned that.Almost all underwater action cares about the z-axis.Spells that involve melee or ranged weapon attacks are rare, though not unheard-of.That said: technically, being immersed in water grants resistance, so Elemental Adept (Fire) solves that problem. Fire spells in general going to be incredibly tough sells for underwater creatures, though fireball in specific is overpowered enough to almost still be a good idea when its damage is halved. ![]() 120-ft darkvision is rare and probably carries a drawback, and any other range is a unique case. For example, darkvision usually comes in 60-ft range.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |