I’ve hammered tens of thousands of damage points into a group of biters that go down in maybe 6000 damage worth of machete hits. Heavy weapons in general seem to be really weak. ![]() ![]() But if I swap to a heavy weapon with 2000 damage, I can hit them a dozen or more times without killing them. If I have a zombie that usually takes three hits from a 1500 damage light weapon to kill, you’d think that means it has roughly 4500 health. Then there’s that even when hits to kill are somewhat consistent, they’re not accurate to the numbers. I can kill a biter in three hits from a pipe, or 20, or 5. I don’t know how it works, but it seems to be more complicated than just “enemy has health that gets reduced by X when hit”.įor starters, the hits to kill seem wildly inconsistent. We do encourage original content, however.īeen playing for awhile and I’ve noticed that damage numbers aren’t like typical video game damage numbers. Unmarked posts will be removed and member subject to severe punishment. Full rules: Ġ8: NSFW Content - Posts containing NSFW or explicit content must be properly marked as NSFW. No more than about 10% of what you post should be your brand, even if you're not monetized or profiting from it. ![]() Shit-posting, spam, low-quality and contextless images/screenshots/GIFs are not allowed.Ġ5: Do not discuss cheating, duplication, piracy, hacking or exploitation.Ġ6: "Witch Hunting" - Naming and shaming other players will lead to punishment.Ġ7: No advertising / self promotion. Discord) and referrals will be removed.Ġ4: Content must be directly related to Dying Light's franchise. No racism, sexism, homophobia, slurs, or other hateful language.Ġ2: Spoilers must be marked and tag included in title.Ġ3: No affiliate links - Amazon, GMG tap links, etc. Dying Light, Dying Light 2 and Dying Light: Bad Blood are first person zombie survival games developed by Techland.Ġ1: Be Civil - Do not attack other posters.
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